I create games using Unreal Engine.
Silent Cipher is a stealth game made in Unreal Engine 5. In this stealth-based game, the player must collect five pendrives hidden across a small town guarded by military soldiers. The goal is to avoid detection, retrieve all the pendrives, and successfully escape the town. Strategy and stealth are key to completing the mission without being caught by the soldiers.
Video Description
Video Description
In this AI project using Unreal Engine 5 and ALS, the AI reacts to player-generated sounds and investigates their source. A custom NPC Manager system handles decision-making, directing the closest enemy to inspect disturbances, such as when a stone is thrown near a group of enemies. When the player is spotted, the enemy alerts nearby AI and initiates a chase. This system creates dynamic, life like behavior, enhancing the gameplay experience by making enemies responsive and cooperative in their pursuit of the player.
Hide in bushes from Enemy AI.
Alert nearby enemies when player is spotted.
Takedown Enemy and AI reacts to Dead Body.
NPC Manager for strategic AI decision-making.
Developed a first-person shooter prototype in Unreal Engine 5, featuring an immersive weapon system with dynamic shooting mechanics, weapon swapping, reloading, realistic recoil, and bobbing for enhanced gameplay.
Video Description
Video Description
This was my first Unreal Engine 5 project. Designed and implemented a challenging boss battle with two dynamic phases. In Phase 1, the boss teleports randomly across the arena when damaged. In Phase 2, it aggressively leaps toward the player. Added a unique mechanic where players receive burn damage if they stay near the boss for more than one second, encouraging strategic movement.
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shubhammain55@gmail.com
Shubham Main
shubham.froze