Shubham
Main

I’m a gameplay programmer building systems in Unreal Engine and C++. I work on Mukti, a PC and PlayStation 5 title at Underdogs Studio, and make multiplayer, AI and VR projects in my own time.

What I build

Gameplay systemsObjectives, progression, puzzles, interaction, gameplay UI
MultiplayerSessions, lobbies, server-authoritative logic, replication, seamless travel
AISound-responsive enemies, stealth, NPC coordination, bosses
VRGameplay and interaction systems for virtual reality
Tools and debuggingIn-game developer tools, PS5 builds, platform-specific issues
TechC++, Blueprints, C#, Unreal Engine, Unity, Rider, Visual Studio, Perforce

Projects

Experience

Gameplay Programmer, Underdogs Studio

Working on Mukti (PC and PS5). I build gameplay systems in Unreal Engine and C++, including objectives, puzzles and cutscenes, and debug platform-specific issues.

Gameplay Programmer Intern, Game Institute India

VR gameplay and interaction systems, including customer NPC AI that reacts to player-set prices in the VR Shop Simulator project.